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The Jamboree Game “Bravely” is an educational and team-building activity developed by young Scouts to support the aims and spirit of the World Scout Jamboree. At its core, the game focuses on the idea of self-balance — learning how to maintain harmony between different aspects of life such as education, work, friendships, family, passions, and social engagement. Through play, participants explore how balance contributes to personal well-being and a fulfilling Scouting journey.
Rooted in the Symbolic Framework of the 26th World Scout Jamboree, “Bravely” promotes learning through experience, encouraging personal growth, cooperation, and intercultural understanding. It was designed by a youth-led team — six of the eight authors are Polish rovers under 19 years old — demonstrating the power of youth initiative and creativity in Scouting.
The first edition of the Jamboree Game “Bravely” is available for free in our online store to be ordered by Contingents (the buyer covers only shipping costs) while stock last. The game has five language versions (English, French, Spanish, Arabic, and Polish) in a single box.
Main Principles and Educational Goals
Bravely combines meaningful educational aims with simple and engaging mechanics. The game is:
- Fully aligned with the Jamboree’s theme and Symbolic Framework, supporting its educational mission.
- Language-independent and universally accessible, making it easy to play across cultures.
- Easy to learn, yet challenging to master, ensuring both inclusivity and depth.
- A fun, reflective experience that encourages teamwork, discussion, and self-discovery.
Through these principles, the game aims to:
- Teach self-balance, helping players manage a healthy mix of education, work, friendships, family, and social engagement to lead a full and happy life.
- Build a sense of togetherness and belonging in Scouting.
- Encourage conscious participation in the World Scout Jamboree
Educational objectives
- To learn how to maintain self-balance (managing an individual mix of educational and professional, friends and family, interests and passions, social engagement etc., activities to lead a full and happy life).
- To build a sense of togetherness in Scouting.
- To raise awareness regarding Jamboree.
- To encourage people to participate consciously in the event.
- To practice logic-based skills.
- To create a controlled environment for young scouts to interact with each other, make new friends regardless of gender, nationality, religion or age and improve their social skills.
Element’s mechanics
- The game’s leitmotif is ‘visiting’ with a patrol of all places (8 places just like 8 modules) and a balanced scoring in each personal development sphere.
- The main assumptions are that game is:
- Embracing the theme and Symbolic Framework of the 26WSJ.
- Language independent.
- Easy to learn, hard to master.
- Fun experience.
- Promotion of Youth empowerment – 6 out of 8 game authors are Polish rovers (under 19 years old).
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