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Educational objectives 

  • To learn how to maintain self-balance (managing an individual mix of educational and professional, friends and family, interests and passions, social engagement etc., activities to lead a full and happy life).   
  • To build a sense of togetherness in Scouting.  
  • To raise awareness regarding Jamboree.   
  • To encourage people to participate consciously in the event.    
  • To practice logic-based skills.  
  • To create a controlled environment for young scouts to interact with each other, make new friends regardless of gender, nationality, religion or age and improve their social skills.  

Element’s mechanics 

  • The game’s leitmotif is ‘visiting’ with a patrol of all places (8 places just like 8 modules) and a balanced scoring in each personal development sphere.  
  • The main assumptions are that game is: 
  • Embracing the theme and Symbolic Framework of the 26WSJ
  • Language independent.  
  • Easy to learn, hard to master.  
  • Fun experience. 
  • Promotion of Youth empowerment – 6 out of 8 game authors are Polish rovers (under 19 years old). 


The first edition of the Jamboree Game “Bravely” has been published with funding of Polish Ministry of Education. It can be obtained from our online shop.

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